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About Us

We're a small team making big monsters. Meet the people behind the chaos.

About the Studio

Myth & Mortar is an independent game studio based in Taiwan, building joyful, high-energy multiplayer experiences. We believe games should feel great to play, accessible enough to pick up in seconds, and deep enough to keep you coming back.

Our debut game, Gido Gido: Kaiju Battle Party, is our take on the kaiju genre through the lens of a Taiwanese development team. Drawing inspiration from Japan's tradition of giant monsters, citywide destruction, and fantastical powers, we pair it with an art style influenced by modern Americana cartoons and comics, then add our own twist: a fusion mechanic that lets teammates merge into a single giant creature they control together.

Meet the Team

The Myth and Mortar team
Maso Lin林秉舒Producer / Creative Director
Neil Lin林昇翰Lead Designer
Nelson Wang王念永Game Studio GM & Founding Member
Ruby Tsai蔡君憶Art Director
Chang-You Lin林昌佑Adviser / Founding Engineer
ChaseCommunications Director
Chiao-Hsin Li李巧芯Admin
Chieh-Ya Lee李珏亞Product Manager
Chien Chih Chen陳建志Multimedia Designer
Chih-Chia Tsao曹芷嘉3D Artist
Chih-Ying Chiang江致頴UI/UX Artist
Ching-Hsin Liu劉璟新Lead Engineer
Chuan Che Su蘇詮哲Unity Game Engineer
Chun Wei Yeh葉峻瑋Multimedia Director
Chun-Ming Su蘇俊銘Senior Backend Engineer
Hung Chia Shih施宏佳Multimedia Designer
James GleasonQuality Assurance Analyst
Kai-Hsiang Chang張凱翔Unity Game Engineer
Li-Hsin Yin尹立忻Multimedia Designer
Megan FoxPeople Operations
Po Wen Tsou鄒博文Game Designer
Shang-Min Jian簡上閔Senior Backend Engineer
Tian Hong Fan范天鴻Unity Game Engineer
Tzu-Chieh Chien簡子傑Unity Game Engineer
Ue-Lih Pen彭威莉Animation and Rigging
Wen-Hsien Liao廖文賢VFX / 3D Artist
Woei-Tzer Chiou邱偉澤3D Artist
Adam Bao鲍知涵COO
David BarthwellCCO
JT GleasonCTO
Kevin Lin林仕斌CEO